![redeemer star citizen redeemer star citizen](https://enlistcitizen.com/uploads/StarCitizen/Redeemer.jpg)
They're there because the people who originally designed it liked wheels. The original question was "why does the Redeemer have wheels" - and it's not because it's got wings. Most of the smaller ships with wheels don't have wings large enough to help - and none of them need wings to land/take off at present. I don't think there's a single cargo ship with wheeled landing gear in the game, or proposed to be in the game. All for the handful of future ships you propose to have made that have both wheels and wings large and effective enough to matter. You'd need new hangars, taxiways, runways, transit between the new area from the existing spaceport, etc.Īnd it would be that extra work on every world that has an atmosphere. It would be as much work as making an entire new spaceport - more. but it looks like it's a direction they might be taking it if past iscs and game devs are to be believed. The ship could still use vtol on planets with weaker atmosphere and gravity so your point there is null.
![redeemer star citizen redeemer star citizen](https://i.ytimg.com/vi/L9_jVL7snuY/maxresdefault.jpg)
Taking off from a runway to gain lift, and then ascending from there into space would be a better option. Say you're in an atmosphere where VTOL takeoff just isn't feasable because the ship is designed with weaker vtol thrusters than most (this is true because some ships have vtol mode like the cutlass black, and some don't like the avenger). How is that silly? It makes a ton of sense actually. They're expanding on that to include atmospheric drag and ways to control that drag with ailerons, flaps, and general control surfaces, if you don't believe me look it up. they could easily add runways and taxi ways to other areas separated from hangars. Why are you basing this conversation on what there is now? I'm talking about what they could add. Area 18 at arcorp is set up quite well for it actually. Yeah obviously there's nothing like that in the game yet. If you want that experience, you're in the wrong game, because there are several which are *always* going to do it better than Star Citizen ever could, because it's their focus. The idea that we're going to get in a ship, open the hangar doors and taxi out onto a runway, accelerate down it until we get enough lift to get airborne is not a thing that's part of Star Citizen. Once that's so, then building a ship that *requires* both an atmosphere and a runway to takeoff and land would be silly - both in lore and for CIG to make. Ships in Star Citizen have ubiquitous VTOL so they can work in places without atmospheres. Some ships have wings because that looks cool and the inspiration for the game is things like Wing Commander and Star Wars. There's a rudimentary lift/drag model in the game so atmospheric travel feels different from spaceflight. There are vertical-takeoff hangars and horizontal-takeoff hangars very high up on artificial cliffsides. There are no runways, there are no taxiways. There's nothing in the game that's set up to allow airplanes to land and take off at major landing zones. I don't see what's so difficult to understand here.